/* 
  ColorSwizzling.fsh
  OpenGLESImage

  Created by Kwan Yiuleung on 14-9-1.
  Copyright (c) 2014年 Kwan Yiuleung. All rights reserved.
*/

varying highp vec2 textureCoordinatePort;

uniform sampler2D sourceImage;

void main()
{
    gl_FragColor = texture2D(sourceImage, textureCoordinatePort).bgra;
}